Tutorials
Real-Time Volume Graphics Tutorial
Here are the slides form the original course, the book is based upon. The latest revision are the powerpoint slides of the Tutorial held at the Eurographics 2006 conference in Vienna, Austria, September/5/2006. The same course was also held at SIGGRAPH
- Part 01: Introduction and Theory (ppt) (pdf)
- Part 02: GPU Programming (ppt) (pdf)
- Part 03: Texture-Based Volume Rendering (ppt) (pdf)
- Part 04: GPU-Based Ray Casting (ppt) (pdf)
- Part 05: Transfer Functions (ppt) (pdf)
- Part 06: Local Illumination (ppt) (pdf)
- Part 07: Global Illumination (ppt) (pdf)
- Part 08: Improving Performance (ppt) (pdf)
- Part 09: Improving Quality (ppt) (pdf)
- Part 10: Transfer Functions Reloaded (ppt) (pdf)
- Part 11: Game Developers Guide to Volume Graphics (ppt) (pdf)
- Part 12: Volume Modeling, Deformation and Animation (ppt) (pdf)
- Part 13: Non-Photorealistic and Illustrative Techniques (ppt) (pdf)
- Part 14: Large Volume Data (ppt) (pdf)
Advanced Illumination and GPU Volume Raycasting
Markus Hadwiger (VRVis, Vienna, Austria), Timo Ropinski (Univ. Münster, Germany) and Patric Ljung (Siemens SCR, Princeton, NJ, USA) have organized a series of tutorials on Advanced Illumination Techniques for GPU Raycasting. These tutorials focus on recent work which is not entirely covered in the book.
Check out the course notes: